Arkashean Q&A Session -- 130

THERRY: Yeah! Just so long as it doesn't have any lumps in it, everything's okay.

CARLA: [Chuckle]

THERRY: See, he's enjoying himself, he's having a farting, good time!

GUY: So I suppose I kinda chose to like it, since I have no choice in doing that. Might as well go out and enjoy it.

THERRY: If you want to write a beautiful story, you don't want to pick up the paintbrush, but you do just the same.

TINA: Wait, say that again?

THERRY: If you want to write a beautiful story as an artist...

TINA: Right...

THERRY: Then you don't want to pick up a paintbrush but you do just the same. A paintbrush is the wrong tool to use to write. A paintbrush is a tool to use to paint a picture.

TINA: To paint yeah. So I'm using the wrong tool?

THERRY: Sure. That way it's not your fault. It's the paintbrush. The paintbrush's making it not being able to write good...

TINA: What's the paintbrush?

THERRY: The paintbrush was the tool that you used to play your games with!

CARLA: Can you get a little more specific?

TINA: [Giggle]

GUY: I didn't get that. There are three...

THERRY: Okay, she's playing the game of Jewish mother. Well, in order for her not to be aware of it, she has to find some way of hiding the responsibility, so she used the analogy that she's a writer. Well, if she uses a pen to write, which is what writers do, then she'll be aware of everything and she'll be responsible for it.

GUY: Ah!!!!

THERRY: But if she decides to pick up a brush and write with that...

GUY: She's not describing anything and therefore... not herself.

TINA: You, I'm getting real mixed up.

THERRY: Well, it's an analogy.

TINA: But instead of calling myself a writer, I should say, I'm not a writer, I'm a Jewish mother. Am I getting all mixed up here?

THERRY: No, you've got it pretty straight. Except that you shouldn't be calling yourself anything, you should be acknowledging that you're playing a specific game. The same way as a person can be a housewife, a houseboy or a house girl, whatever their sex is, a mother, a father, a chauffeur, a cook, all of the different parts on the same day, so it wouldn't be accurate to say, "I'm a housewife" because you do many other things too.

TINA: Right.

THERRY: So therefore you could say, "For now, I'm playing a housewife." That's more accurate. So you now can say, "For now, I'm playing a Jewish mother."

TINA: Why would I want to say that?

THERRY: Acknowledging that that's what you are doing!!!

TINA: [Giggle]


THERRY: If you can't acknowledge that's what you are doing, how are you going to change it?

TINA: Oh okay! Got it.

GUY: But didn't you say something like if she actually took a pen and a paper she could write something?

THERRY: Well, she used the analogy that she's a writer .

GUY: Yeah, yeah...

THERRY: And it's her job to do as a writer and I continued that analogy by saying, "That's fine and dandy, but as a writer if she picks up a paintbrush, she's not going to do very good at writing."

TINA: So if you're a writer, why are you playing this Jewish mother thing for?

THERRY: Right.

TINA: Huh?

THERRY: Right.

TINA: Okay, so now I get it. And then that...well, while you're playing the Jewish mother thing because you're enjoying the suffering, was that other part, right?

THERRY: Right.

TINA: So since I have a little problem with that suffering part, finding it in the Jewish mother game, it doesn''s not like psycho-analysis, there's no point in me sitting there and figuring out...

THERRY: Unless you enjoy it.

TINA: I hate it!

THERRY: Well a lot of people say that they hate this and they hate that, but they don't do anything to get out of it. Well, obviously to say that must've be very accurate because they must enjoy the rewards they're getting, otherwise, they'd get the hell out of the game!

TINA: So what I'm saying is, to psychoanalyze it, why...what are you enjoying?

THERRY: Well, that's something else.

TINA: Yeah but is that a way to get out of it, to break it down?

THERRY: Yeah, yeah. Ask yourself the question, what reward are you getting out of the game?

TINA: Out of being a Jewish mother?

THERRY: Whatever game is involved.

TINA: I thought that was the game!

THERRY: Yeah but the same question applies to any game.

TINA: Oh okay.

THERRY: The due process of learning the rules of the game is to ask yourself the question, "What reward am I getting."

TINA: Okay.

THERRY: And that will point towards the exit.

TINA: Okay.

THERRY: In this particular case, it just happens to be the Jewish Mother game but the pattern applies to all games.

TINA: Okay.

CARLA: Can you give us hints of what rewards we are getting, if we can't see the rewards?

THERRY: Well, I can ask questions and let you decide if it's true or not, but beyond that, I wouldn't dream of it.

CARLA: Might it be me refusing to see the point that I would actually ...that I'm here because I chose to be here at some point, somehow, somewhere I wanted to be here and I really can't grasp that quite? I mean intellectually...

THERRY: Because you don't like to be responsible for the mess that you're in.

CARLA: That's the reward in itself? So I don't feel responsible?

THERRY: Yeah, that way you don't have to feel guilty. You can say, it's not my fault. Also in the same thing, you don't feel stupid, you don't have to feel anything.

CARLA: I feel stupid. That's exactly how it makes me feel. It's stupid, it's like, "What the duck would I do that for?"

THERRY: Why don't matter at this point! You did. So it's silly to sit there and keep asking why. Now it becomes more appropriate to ask the question, what rewards am I getting by being in a specific game. At least, that will give you the ability to begin knowing how to change the game.

CARLA: And that's probably what the reward is, I don't have to feel stupid?

THERRY: You don't have to feel anything.

CARLA: I don't have to feel stupid. [Chuckle] But I feel stupid! [Sigh]

GUY: No matter what!

CARLA: That's such a hard thing to grasp though that we chose this.

THERRY: Responsibility usually is.

CARLA: The responsibility I can see. If it was in a nice pleasant situation and I could see I would choose to be there, it makes sense.

THERRY: Ask yourself the question, "Why would anybody want to relieve themselves of the responsibility?"

CARLA: Well...

THERRY: Answer that question.

CARLA: So they don't feel guilty.

THERRY: Or they won't feel whatever it is they are feeling. Isn't that the same answer both places? And you say that's exactly how you feel. Does it ring a bell?

CARLA: Hmmmm. So is there any point in feeling it? [Chuckle]

THERRY: Sure, there's a point towards feeling it! That too can be a reward.

CARLA: So you mean I'm not going to get on with it, until I like feel that and let it go? I have to feel it?

THERRY: Yeah. You've to feel that until you decide that the pain is big enough, it's not worth it anymore.

CARLA: I can't just bypass that part? [Chuckle]

THERRY: It's not in the order of things.

CARLA: Okay, I'll just skip by...

THERRY: It's not in the're an addict.

CARLA: Awww. [Chuckle]

THERRY: Everybody's hooked on their own point of view.

CARLA: I swear that's how I feel about my life too, the fact that I'm an addict. I feel guilty and stupid about it, same thing.

THERRY: Just think about how much fun you have!

CARLA: It seems to be how I feel about myself in just about everything. [Chuckle]

THERRY: So, just think about how much fun you're having.

CARLA: So the point is to try to get away from the fact as looking at it like it's something stupid?

THERRY: No, the point is, for you to get out of it exactly what you want. If feeling stupid is what you're in the game for, then you're succeeding good. If that's not what you're in the game for, then sooner or later, you'll change.

CARLA: If I change my attitude about it, I won't feel like it was stupid anymore?

THERRY: Uh-hmmm. 'Cause if you continue feeling it's stupid, then you'll change the game into something else.

GUY: Gin?

CARLA: Is my bitching and griping getting in the way of looking at why I chose this in the first place?

THERRY: Uh-hmmm. It's part of you relieving yourself of responsibility for your own choices. Because the bitching is based on something else or somebody else's fault.

CARLA: As long as I'm concentrating on that, I'm not concentrating on what I came here in the first place for.

THERRY: 'Cause as long as you continue believing that it is forces out of your own control, then you don't have to be responsible.

GUY: I'm sorry, I'm coming back to my perceiving question when I said, "What did I learn in the last six months," what did you say exactly?

THERRY: The value in your relationship with her.

GUY: I have a doubt between the value and the price.

THERRY: One has nothing to do with the other.

GUY: Okay, but what you said about words, it's amazing like you hear something and you just put it in kind of a halo like this. Like, "What did he say?" "Oh, he said, you know..." For example, you said the table would leave the house and we said, "What did he say?" We said, "Oh, he said, the furniture," which can be instead of the table, it can be ten thousand things which is...not all related, you know and then all of a sudden, I was thinking about this and then I realized that, what if he said, "the price." [Laugh] It's a different, a whole different thing, you know.


CARLA: [Chuckle] Paranoid?

GUY: Yeah, I went from cheerful to ...Oh my gosh!


GUY: Oh shit!

THERRY: Many people use the word "value" to mean "price." But it's a corruption of the language.

GUY: It's very different, yeah. You stick a whole bunch of other concepts on it. [Laugh]

CARLA: [Chuckle]


GUY: Are we on pause?

CARLA: No, I didn't put pause.

THERRY: The Continuum of the Walk of Freedom and the Continuum of the Walk of Predestiny have a negative correlation. As your freedoms go up, Predestiny goes down and vice versa.

CARLA: Hmmmm.

THERRY: The same way the Continuum of Awareness and the Continuum of Mobility is positively correlated. As your wisdom increases, your Mobility increases. As your Wisdom decreases, your Mobility decreases.

CARLA: Is it possible for Wisdom to decrease?

THERRY: Oh yes! People who get smart, get smarter. People who are dumb, get dumber. You can't stay the same, you have to either grow or fall behind.

CARLA: So you mean you can actually lose what wisdoms you may, what little or much wisdom you may have or may not have?

THERRY: Yeah. You use the tool of prejudice and the tool of prejudice blinds you to truth and the more prejudiced you become, you pass that on to your children, they pass it on to their children and you keep getting more and more and more stupid.

CARLA: [Chuckle]

GUY: There's no stagnation in it?


GUY: There's not such a thing as stagnation what we're talking about?

THERRY: No. There's no such thing as stagnation. The Universe is unfolding. You either move with it or you fall behind.

CARLA: But when you lose it, it's just like for that lifetime, right?

THERRY: Not necessarily, it depends on the game.

CARLA: Well for that game then or whatever.

THERRY: Yeah, it's forever.

CARLA: But wisdom is cumulative though. I mean, once it's there, it's there isn't it? It doesn't go anywhere? I mean you can block it out for awhile?

THERRY: What is it being there, if you create a game where the veils say, it's not there?

CARLA: Maybe you have to experience prejudice or something?

THERRY: Or maybe you need to experience being the butt of prejudice.

CARLA: Yeah, but still the wisdom, I mean eventually, it's there, right?

THERRY: If you gained it, it'll always be there. But that doesn't mean that you'll always have access to it.

CARLA: Have the use of...Uh-huh, okay.

GUY: Can you make a correlation between Mobility and Freedom?


GUY: So can you say that the more wisdom you have, the less Predestiny you have?


GUY: 'Cause the more wisdom, the more mobility?

THERRY: You can't make that correlation because it's not accurate.

GUY: Okay.

THERRY: 'Cause the more wisdom you have, the less likely you are to use prejudice and the less that you use prejudice, the more freedom you have. The more freedom you have, the greater Mobility you have.

GUY: Yeahhh...

THERRY: So it's an indirect group.

GUY: I was not going through the prejudice route. I was going through ...

THERRY: But you have to...they're all ganged together, that's why it's a fabric.

GUY: 'Cause you said Wisdom, Mobility and then you said, freedom, Predestiny.

THERRY: Right.

GUY: So can't you say, therefore...

THERRY: No, you can't...

GUY: Oh okay.

THERRY: You can't say, freedom, Predestiny, you have to follow the route.

GUY: 'Cause it seems weird, it seems crookedly logical.

THERRY: It is crookedly logical.

GUY: And then the reason is not logical at all. I mean it's not, you know...

THERRY: Yeah, you have to follow the path where each of them are. You can only transfer at specific transfer points called nodes. A point of transfer is a called node.

GUY: Like a knot?

THERRY: N-O-D-E. It's like a point where more than one road meets and you have a choice of which road you want to take. It's called a node.

GUY: Uh-hmmm. Hmmm.

TINA: Can you define the kinds of prejudice to me, only because prejudice is so related to racism in my mind.

THERRY: Racism is only one form of prejudice.

TINA: Yeah, so what would other examples of prejudice be?

THERRY: Religious.

TINA: Oh religious? Was the cause of the two to be...?

THERRY: It could be as simple as, some music lovers, believe it or not, don't believe a synthesizer can give real-l-l-l music. It has to be a real guitar or a real piano, because this synthesized one, it's okay, but it's not real-l-l-l music.

TINA: Right.

THERRY: There's an awfully fine line between prejudice and biasness but they're really one and the same.

TINA: 'Cause there are an endless number of things you can be prejudiced about, right?

THERRY: Correct. People try to use the word bias rather than prejudice because it makes them feel better but it's still prejudice. The original term "bias" was used to determine the slant of the story, whereas prejudice, originally its power was to change the point of view of reality.

TINA: Change the point of view of reality?


TINA: Your own reality?

THERRY: Any reality. Yeah for instance, if you're a writer, you bias your story by slanting it.


THERRY: For instance, if you want to talk about trees, then you can talk about just trees, without having to talk about earth, sea, water and sky. So your story is biased by the fundamental aspects of trees but that biasness does not negate the fact that you can also accept and believe in all other things. Prejudice on the other hand, states that you do not believe in the other things because it's real.

TINA: 'Cause it's real?

THERRY: It's real. "Whites are just better than blacks." "Catholics are just..."